de_dust3, May 2024

The map was created based on projects from DaveJ (de_dust_pcg for css) and (css_dust3 for CS 1.6) from Tatu Eugen.

The map has undergone noticeable changes. 
The architecture has become more familiar to CS 1.6 players. 
Various edges and numerous protrusions were removed, 
and also classic textures and the original surroundings (dust) were used. 
The map's balace was reworked. 
Now the various positions are played on a well-thought-out spectrum and, 
most likely, together with strategy, they will play an important part of each round.

Map recreated by lambadi (lambadi888@gmail.com)
Map optimization by DartSerafim (dartserafim@gmail.com)



